Complete transparency on our testing process, data sources, and accuracy validation
We believe you deserve to know exactly how we calculate results. Unlike other tools that hide behind vague algorithms, we're opening the hood to show you our entire methodology.
Every number you see comes from real hardware testing, verified benchmarks, and continuous validation against actual gaming performance. Here's how we do it.
Most bottleneck calculators give you a single percentage and call it done. That's not helpful when you're deciding whether to spend $300 on a CPU or $800 on a GPU.
We built this tool to answer three questions:
We start by assigning performance scores to your CPU and GPU based on aggregated benchmark data from trusted sources.
For CPUs, we measure:
For GPUs, we measure:
Different games stress hardware differently. A strategy game like Civilization VI hammers the CPU with AI calculations, while Cyberpunk 2077 pushes the GPU with complex lighting and textures.
We analyze your selected game type and adjust our calculations based on real-world CPU vs GPU usage patterns:
| Game Type | CPU Load | GPU Load | Example Titles |
|---|---|---|---|
| Esports (Competitive) | 75% | 25% | CS2, Valorant, League of Legends |
| Battle Royale | 60% | 40% | Fortnite, Warzone, Apex Legends |
| Open World (AAA) | 40% | 60% | Cyberpunk 2077, RDR2, Starfield |
| Strategy & Simulation | 80% | 20% | Total War, Civilization VI, Cities: Skylines |
| Racing Simulators | 55% | 45% | Forza Horizon, F1 2024, iRacing |
Screen resolution dramatically shifts the bottleneck. The same PC can be CPU-limited at 1080p but GPU-limited at 4K.
Here's why: At 1080p, your GPU renders 2.1 million pixels. At 4K, that jumps to 8.3 million pixels—nearly 4x more work for the GPU. Meanwhile, the CPU still handles the same game logic regardless of resolution.
GPU_Load_Multiplier = (Resolution_Pixels / 2,073,600) * Base_GPU_Score1080p: 1.0x multiplier (baseline)1440p: 1.78x multiplier (78% more GPU load)4K: 4.0x multiplier (300% more GPU load)
This is why a Ryzen 5 5600 might bottleneck an RTX 4090 at 1080p but pair perfectly at 4K—the higher resolution shifts the workload to the GPU.
Modern gaming involves more than raw rasterization. Ray tracing and upscaling technologies change the performance equation.
Ray Tracing Impact:
DLSS/FSR Upscaling:
Overclocking Multipliers:
This is where we determine which component is limiting your system and by how much.
Effective_CPU_Score = Base_CPU_Score * Workload_CPU_Weight * OC_MultiplierEffective_GPU_Score = Base_GPU_Score * Workload_GPU_Weight * Resolution_Multiplier * RT_Factor * Upscaling_Factor * OC_MultiplierBalance_Ratio = Effective_CPU_Score / Effective_GPU_ScoreIF Balance_Ratio > 1.15: CPU is ahead (GPU bottleneck)IF Balance_Ratio < 0.85: GPU is ahead (CPU bottleneck)IF 0.85 ≤ Balance_Ratio ≤ 1.15: Balanced system
The bottleneck percentage shows how much performance you're losing. A 15% CPU bottleneck means your GPU could deliver 15% more FPS if paired with a faster CPU.
We convert abstract scores into real-world FPS predictions using regression models trained on thousands of actual gaming benchmarks.
Our prediction process:
For example, if an RTX 4070 averages 95 FPS in Cyberpunk at 1440p Ultra, and your GPU scores 15% higher, we predict ~109 FPS for your configuration.
The utilization gauges show how hard each component will work in your selected scenario.
What the numbers mean:
In a balanced system, both CPU and GPU should sit in the 85-100% range. If one component is at 100% while the other is below 80%, you have a clear bottleneck.
We don't just tell you there's a problem—we suggest specific solutions ranked by cost-effectiveness.
Our recommendation algorithm considers:
We rank upgrades by "FPS per dollar" to help you spend wisely. Sometimes a $250 CPU upgrade delivers better results than an $800 GPU upgrade.
We don't just build the calculator and walk away. Every month, we test our predictions against real-world benchmarks to ensure accuracy.
Current Accuracy Stats:
| Metric | Result |
|---|---|
| Predictions within ±5% of actual FPS | 78.4% |
| Predictions within ±10% of actual FPS | 94.3% |
| Correctly identified bottleneck component | 96.7% |
| Average prediction error | ±6.2 FPS |
We're honest about limitations:
Use our results as a reliable guide, but consider monitoring your own system with tools like MSI Afterburner or HWiNFO to see actual component usage while gaming.
We treat this calculator as a living tool that improves with every calculation performed.
We built this tool because existing calculators weren't transparent enough. Here's what makes us different:
| Feature | Our Calculator | Typical Competitor |
|---|---|---|
| Methodology Disclosed | Complete transparency (this page) | Hidden/vague |
| Data Sources Listed | 5 major tech sites cited | No sources provided |
| Accuracy Validation | Monthly testing, 94.3% accuracy | Unverified claims |
| FPS Predictions | Real FPS numbers per game | Generic percentages only |
| Update Frequency | Weekly database updates | Sporadic/never |
| User Feedback | 15,000+ submissions reviewed | No feedback system |
Now that you understand how our calculator works, try it yourself. Enter your components and see the detailed analysis we provide.
Calculate My BottleneckWe're always happy to explain our process in more detail. Reach out through any of these channels: